On Monday at NAB, the amazing people at Adobe arranged for me to meet with the project manager for Premiere CS5.5, Al Mooney, who very graciously took some time to enlighten me on what people could expect from this upgrade. I was a bit skeptical going into the interview, as many times software upgrades that involve decimal points are repackaged versions of the previous version, but I have to say I was totally taken off guard by just how many new and improved features Adobe is offering in Premiere CS5.5.
According to Al, Adobe has been taking advantage of their very healthy community of users and bringing some of the top editors who use different platforms such as FCP or Avid to watch and see what these guys found challenging. They then made those challenges more accessible and incorporated those into Premiere Pro CS5.5. So what we can expect is a format that is easier to access and negotiate, no matter what software you’ve used in the past.
Essentially Adobe is taking the heart and soul of CS5, Mercury, and elevating it to new heights making Premiere Pro much more agile and simplified than its predecessor starting with the increase in the amount GPUs it supports. Initially there were just a handful of cards that could take advantage of the Mercury technology. With 5.5, we’re seeing twenty GPUs, and the list is growing. However, as Al explains even if you’re cutting on a computer that doesn’t have a compatible GPU, you can still take advantage of the speed and agility of Mercury by making some adjustments to your playback resolution.
Key features you’ll find with Premiere CS5.5 are:
As Al says, there are hundreds of other tweaks that have been made, but where Premiere truly shines is with it’s sister softwares in the Production Premium Bundle, and in my next interview with Ellen Wixted, senior product manager for Adobe CS5 Production Premium, explains in detail what we can expect from the entire suite.